Ep. 002: Hades

Supergiant's Game of the Year That Never Lets You Quit

LFG Ep. 002: Hades

The headline position on Hades is simple: Alex and Luke both think it's exceptional, they both ran out of month before they ran out of game, and they are both almost certainly still playing it. But what the episode actually works through is something more interesting than a recommendation — it's a case study in how a small indie studio used early access, meticulous balancing, and Greek mythology to build one of the most compulsively playable games in recent memory. Luke has rolled the credits. Alex has escaped hell four times across roughly 45 hours and isn't close to done with it.

Hades is an action roguelite developed by Supergiant Games — the Austin-based indie studio previously behind Bastion, Transistor, and Pyre — and officially released on September 17, 2020 for Nintendo Switch, macOS, and Windows, following about a year in early access. It has since landed on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, and is currently available on Xbox Game Pass. You play as Zagreus, son of Hades, fighting your way out of the underworld one run at a time through a hand-drawn, mythologically rich dungeon that never looks the same twice. Metacritic has it at a 93 on Switch — a number that, in their telling, undersells it. HowLongToBeat clocks the main escape at around 23 hours, but both Alex and Luke had logged well north of that before the conversation even started, with Luke pushing 60 to 65. That gap is the game. Both played primarily on Switch; Alex also snagged the physical edition, which comes with a small character compendium and a digital soundtrack download.

What the episode digs into is how Hades earns those hours without feeling like it's stealing them. The roguelite loop — die, return to your home base, upgrade via the mirror, start fresh with a randomized loadout of boons from Greek Olympus — is explained in satisfying detail, with Enter the Gungeon serving as the clearest comparison point in the genre. The boons are where the conversation really opens up. Each of the Olympian gods offers different boons that can be layered and combined across every run: Zeus runs chain lightning, Poseidon knocks enemies back in waves, Athena deflects attacks, Demeter stacks frost slow. The duo boons — where two gods' powers interact — are treated as the game's ceiling, and both hosts have strong opinions about which builds actually hold up under pressure. Alex is a tank who lives in the fists (Malphon) and builds around dash-into-attack combos and deflects. Luke built his early wins around Demeter and Zeus stacked together and eventually beat the final boss — Hades himself, a.k.a. Dad — with the gun, which he had previously dismissed entirely. Both of them came around to weapons and gods they initially hated, and both agree this is the game's most impressive design trick: nothing is actually bad, and the early access crowd helped sand every edge down to make sure of it.

The character roster gets its own section of love. Zagreus is charming to a fault. Sisyphus is inexplicably jolly. Skelly is a punching bag with unsolved lore. Dionysus has unmistakable Aussie vibes. And Theseus — final boss area, paired with Asterius the minotaur — is, in Alex's words, the choke point that makes you burn 30 minutes and then start over feeling personally wronged.

Side Quests this episode: Luke logged time with MLB The Show and had strong feelings about the monetization direction of sports games generally. His non-sanctioned media pick was Yasuke on Netflix — worth it for the Flying Lotus score and Thundercat vocal alone. Alex mentioned the Castlevania Anniversary Collection, Enter the Gungeon on Switch, Risk of Rain 1 and 2, a Retro Pocket 2 emulator he imported from China, and Cowboy Bebop, which he arrived at extremely late and is extremely into.

This episode is unofficially brought to you in part by Miller Light — garage beer of choice, can design undefeated, and the only appropriate mid-run refreshment.

If you haven't escaped hell yet, now's the time. Hades is available on Switch, PC via Steam, and Xbox Game Pass, with cross-save support if you want to move between platforms. Find the full episode wherever you listen to podcasts, hang out with us in the Low Five Discord, and let us know how many runs it took you to beat Meg.

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Low Five Gaming is a Studio Low Five Production.

Alex Stahlmann

Alex Stahlmann is a copywriter, creative director, and strategist. He works out of HereHere Creative and Studio Low Five, and is the co-host and producer of Low Five Gaming, a monthly video game podcast.

https://alexstahlmann.com
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Ep. 001: Prince of Persia ‘89